The Family Update

Kids! Wives! Husbands! Family!
The creators at Takahashi Software, like many others, have seen the delights of familial elements.
However, we've decided to put our own little twist on the concept.

The marriage of two players.
This feature hasn't really been explored very much and is generally considered unpopular.
We believe, however, that this is due to the implementation.
Until now, marriage has been more of an aesthetic in gaming.
What we've put together is a functional relationship, with features far beyond what Friend status gives.
Not only can players access a shared inventory, they can boost each other's stats just by proximity.
The closer you are to your spouse, the more powerful you are.
We've also created a saving blow feature.
If your spouse is in the red, they need only call your name, and your stats will receive a large boost (level based), which you can use to get them out of trouble and to safety.
The features extend past the battlefield, however. Normally, the game must be played alone, and we grant you that many players prefer the solo experience, but this offers an option for the more socially dependant players.
The last and most powerful feature is this.
The lover's touch feature. If your spouse is in the red, you can share half your HP with them, a must for damage dealers.
More updates and patches to come, including NPC children and adjustments to related buffs.